Slay Bells

We set ourselves the challenge to create an unsettling VR experience in a very short period of time. Our goal was to make the player feel immersed to the point that the horror themed stimuli would evoke defense actions in an organic way. Pick up the stick/stay alive.

We also wanted to delve a little deeper into using the Unreal Engine and tie it into our production pipeline with our animators and developers. 

And obviously celebrate the joy of Christmas.

Preview

Credits

Agency.
Assembly
Director.
3D Artists.
  • Craig Speakman.
  • Geoff Kirk-Smith.
  • Katie Naeher.
Developers.
  • Matt Wilson.
  • Elliot Stronge.
  • Celine Geovanni.

Awards